Rugby Rules Explained: What’s Not Allowed On The Field
Get the real story on what’s banned in rugby. Learn about illegal tackles, penalties, and what can get you sent off, all broken down for fans and newcomers.
read moreEver wondered why a referee blows his whistle and points to a spot on the field? That’s a penalty – a chance for the non‑offending team to gain ground, score points or just reset the play. In rugby, penalties are the game’s built‑in correction system, and knowing how they work can change the outcome of a match.
Referees hand out penalties for any infringement of the laws. Common ones include off‑side play, a high tackle, collapsing a scrum, not releasing the ball, and playing the ball after a tackle too early. The key is the referee’s judgment: if the action gave an unfair advantage, a penalty is awarded.
Once a penalty is called, the team can choose how to restart. The most popular option is a place kick at goal. The kicker lines up, places the ball on a tee, and aims between the posts. Distance matters – kicks from 20 metres are routine, while beyond 40 metres need power and accuracy. Wind, angle and ground conditions also affect the shot, so good kickers practice in all weather.
If the team isn’t comfortable with a long kick, they can opt for a quick tap. The player taps the ball with his foot and runs forward, trying to catch the defense off guard. This is useful when a short distance is left or when a team wants to keep the momentum.
Another choice is a line‑out. The ball is thrown in from the sideline, letting the attacking side set up a set‑piece move. Coaches often pick this when they have strong jumpers and want to use a pre‑planned play.
Finally, a scrum can be ordered if the infringement happened in the scrum itself. This lets the team restart with a fresh set of players pushing for control.
Each option has a risk‑reward balance. A goal kick adds points, a tap can create a try‑scoring chance, a line‑out offers a structured attack, and a scrum gives a chance to dominate forward play.
Fans learn the referee’s hand signals fast. A raised arm means “stop” and the whistle signals a penalty. The referee points to the spot where the infringement occurred – that’s where the restart will happen. If he points to the opposite side of the field, the non‑offending team can elect a kick at goal from that location.
Knowing these signals helps you follow the game flow and anticipate the next move. It also lets you understand why a team may choose a particular restart option.
In high‑stakes matches, penalties can decide the winner. A well‑timed penalty goal in the closing minutes often seals the game. Conversely, a missed kick can swing momentum to the opposition.
Coaches train players to assess the situation fast: score now, keep the ball, or set up a bigger play later. Good decision‑making under pressure is what separates elite teams.
So next time you watch a rugby match, watch for the whistle, the pointing arm, and the choice the team makes. Those moments reveal the strategy behind a simple penalty and show why it’s such a crucial part of the sport.